1979 Revolution: A Case Study in Bringing Real Stories to Gaming

This 2014 talk from developer Navid Khonsari addresses the challenges of telling real stories via the most popular medium of our time. Video games have traditionally avoided real-life narratives, but the influence of engaging with real-life events and the unparalleled impact it can have as a new form of entertainment is not only groundbreaking, but the inevitable next step for our industry. Using the 1979 Iranian Revolution game as a case study, the audience will learn about how to establish and be effective in this new genre. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter.

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