gdc
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1979 Revolution: A Case Study in Bringing Real Stories to Gaming
This 2014 talk from developer Navid Khonsari addresses the challenges of telling real stories via the most popular medium of our time. Video games have traditionally...
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What's it Like Making Games at Ubisoft - GDC 2016
The 2016 Game Developers Conference brought together talent from all over the world, and many of those in attendance came from Ubisoft's global studios. During the e...
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The Witness - Movie 4 - The secret of Psalm 46
The Witness in-game movie. A talk about easter eggs from Game Developer Conference. Talks about: MASQUERADE, Shakespeare and many more interesting things. Subtitles...
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The 2015 European Innovative Games Showcase
The European Innovative Games Showcase (EIGS) at the GDC Europe Independent Games Summit returns for its second edition, picking the most intriguing and different in...
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Diablo: A Classic Game Postmortem
Diablo developer David Brevik returns to the GDC stage to give a classic post-mortem on Blizzard's action RPG hit Diablo in this 2016 talk. Brevik shares key takeawa...
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Taking Minecraft to School: Re-Engineering the Game for Learning
Minecraft is not an educational game. It's a game used in education. It has gained traction with over 10,000 schools, in spite of the difficulty setting up the Java...
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Werewolves Within Is Ubisoft's Outrageous New VR Game
We got a chance to test out Ubisoft's new VR game. The results were highly comical. Follow IGN for more. YOUTUBE:.
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The Sound of Grand Theft Auto V
In this 2014 talk, Rockstar North's Alastair MacGregor covers the major audio features in Grand Theft Auto V, and describes the approach taken by the audio team to c...