Make shinier, faster mobile games with Vulkan - Google I/O 2016

Vulkan is designed from the ground up for high-efficiency and unprecedented cross platform usage, introducing a paradigm shift in computer graphics. But what's really involved in adding Vulkan support to an existing code base. This talk covers both logistics and technical details of porting an OpenGL ES framework to Vulkan. In addition to that, it will also address some common post port topics on how to maximize the benefits of Vulkan. Watch more Android talks at I/O 2016 here:.

other nogreenscreen,   gds full production,   type live event,   team scalable advocacy,   location mtv,   product android,   opengl es framework,   coing,   code,   computer graphics,   cross platform,   vulkan,   android