location mtv
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High Performance Games and VR with FPL Technologies - Google I/O 2016
Games dominate the Play Store, and soon, VR may too. What does it take to produce quality 3D and VR content to create smooth user experiences without overheating the...
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The rules of the games: What app developers can learn from games - Google I/O 2016
Learn the key drivers of engagement and monetization for games, and how to turn these insights into best practices for apps. Get inspired by several case studies fro...
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Developing successful games with Google Play - Google I/O 2016
Google Play Games have been providing tools to engage, retain and monetize players for developers. In this session Ben Frenkel, TI Chang and Duke Kim will (1) presen...
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Live coding: Make a virtual reality game - Google I/O 2016
Let's make a virtual reality game. Join Shanee Nishry for a live coding session using the Unity Cardboard SDK to create a virtual reality game. By the end of the ses...
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6 Degrees of Freedom Gaming in Android with Project Tango - Google I/O 2016
Project Tango transforms the way we play games by understanding your phone's precise 3D motion. Chase a virtual pet around your home, tag ghosts with your phone and...
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Make shinier, faster mobile games with Vulkan - Google I/O 2016
Vulkan is designed from the ground up for high-efficiency and unprecedented cross platform usage, introducing a paradigm shift in computer graphics. But what's reall...
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Streaming your game to reach new users - Google I/O 2016
App streaming is a new way for Android users to try out games without having to wait for download. It is already available in Google Search and Ads for users to inst...
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Games: The Google advantage - Google I/O 2016
Game development is challenging, but Google's diverse tools and services can confer great advantages when used effectively together. Noah Falstein, Chief Game Design...