game development
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Advice On Game Development & Going Beyond The Basics
Advice On Game Development & Going Beyond The Basics. In this video, I talk a little about game development and going beyond the basic. When it comes to game develop...
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Introduction to Game Development (E11: prefabs and instantiation)
Welcome to episode eleven of this introduction to game development in Unity with C#. In this episode we look at prefabs, and how to instantiate them into the game wo...
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Introduction to Game Development (E10: collision detection)
Welcome to episode ten of this introduction to game development in Unity with C#. In this episode we look at using the rigidbody component to harness the power of th...
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Introduction to Game Development (E09: space, parenting, rotation)
Welcome to episode nine of this introduction to game development in Unity with C#. In this episode we'll discuss the difference between global, object, and local spa...
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HOW TO GABEN (Game Development Tycoon #1 / German)
LaserPew, ist mein Name und heute spielen wir Game Development Tycoon und kreieren/Programmieren unsere ersten eigenen Spiele.VIEL SPASS!.
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Is Game Development Career Viable?
Is Game Development Career Viable. Some people dream of becoming a game developer. And I include myself in this statistic. For a long time, I've dreamed of becoming...
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Indie Game - Behind the Scenes 24: Environmental Factors
Behind-the-scenes devlog videos of Equilinox, the indie sandbox game that I'm currently developing using OpenGL. Working on biomes, environmental preferences of spec...
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Equilinox - Java Game Devlog 14: Sun and Sky!
3D OpenGL Game development log videos about my indie Java sandbox game. Trying out some new graphical effects this week such as lens flare and "God rays". Support th...
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How to Make Game Levels Really Quickly [Unity] [Tiled] [Tiled2Unity]
Import spritesheet into Tiled. Create your map (separate into layers and create colliders as needed). In Tiled2Unity, Help, Import Tiled2Unity into a Unity project....
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Banshee Game Engine Preview
This is a preview of the under development Banshee engine. It's a 2d/3d game engine, open source written in modern C++ but supporting C# scripting. It comes with a p...
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Make a 3D Multiplayer Game with Three.js and Firebase - Tutorial 2 - Controls
In this episode we setup a basic three.js environment and create our player and give him/her controls. In the next episode, we'll add networking so we can see other...
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Let's Make A Game - Health System w/UI - Video Games Unity
A little video of a health system for video games. Shows the seperation of the players health from the display of the health. Non of these used any update methods a...
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Pokemon Essentials - Making a Pokemon Game in RPG Maker XP - Episode 88: Map Touch-Up's
If you wish to donate to me. My paypal is. [email protected]. Remember donating money is 100% optional and you should only do it if you really think i deserve it...
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SJW Says Uncharted Is a Walking Sim, Jesus Gaming & Game Dev Corruption
SJW Says Uncharted Is a Walking Sim, Jesus Gaming & Game Dev Corruption. Want to see more. Make sure to Subscribe and Like. Twitter →.
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Uncharted 4 - #4 - Luke Perry - Guest Play with Josh Foreman!
Nathan Drake enjoys a moment of idyllic home life while Dan and Josh enjoy several moments of analyzing water coolers and bespoke animations. Then the action ramps u...
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Legacy Play - Thoughts on the Vanilla WoW Server - Extra Credits
___________. When Activision-Blizzard took down a pirated server that had 150,000 active members (and 800,000 registered members) on the original or "vanilla" versio...
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Shaders Case Study - Pokémon Battle Transitions
In this Visual Case Study, we use shaders to recreate the various screen transitions seen in Pokemon and other RPGs. Support me on Patreon:.
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Understanding the Witness - Mechanical Transference and You - Extra Credits
___________. In the theater beneath the windmill, Jonathan Blow hides a clip from an indie film called Nostalghia. It's directed by Andrei Tarkovsky, the same man wh...
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In Defense of Short Games - Worth Every Dollar - Extra Credits
___________. One of the most common critiques directed at short games, especially indie games, is that they would be better if they were "only" twice or three times...
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In The Loop: Keeping Things Fun in Gaming
In The Loop, Episode 4: The Dreamloop Crew bakes a cake for the team over at Colossal Order to say congratulations on Cities: Skylines, thanks for the party invite,...
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Integrating Academia - Experimenting for Better Games - Extra Credits
___________. Successful high tech industries are supported by a robust academic community. but not the game industry. Academics do research that would be hard to jus...