Preview "Game On: Why are Games so Interesting?" Worldwide Touring National Videogame Museum History

The first major international touring exhibition to explore the history and culture of computer games. The exhibition was first shown at the Barbican Centre in 2002 and has since been toured by Barbican International Enterprises to over 20 countries worldwide. It has been seen by over 2 million people across the globe. Focusing on key game developments from the early sixties to the present day, Game On explores gaming’s fascinating past and infinitely innovative future. From the PDP–1 in 1960 to contemporary industry releases, the exhibition examines the creative and scientific advances that have revolutionised the games we play. Game On reveals the design processes behind four of the most significant games of recent times: Tomb Raider, Grand Theft Auto, Pokémon and The Sims, following these games all the way from their initial concept to the final product design. With over 150 playable games including Donkey Kong, Pong and Rock Band- as well as the top ten most influential consoles – the exhibition is a truly interactive experience. Games and consoles are constantly updated to ensure the exhibition is always reflective of current movements and trends. Game On aims to highlight the wider, global framework of gaming, exploring the influence of manga and anime on computer games, as well as the films that have been influenced by, and continue to influence computer games. The exhibition further delves into the worlds of online gaming, music compositions for games, as well as the latest game technologies. The most recent GAME ON was in Japan at the National Museum of Emerging Science and Innovation, Tokyo, Japan from March 2nd 2016 to May 30th 2016.(From Wikipedia). Organizers. Miraikan (The National Museum of Emerging Science and Innovation), FUJI TELEVISION NETWORK, INC., KADOKAWA ASCII Research Laboratories, Inc. Curated and produced. Barbican International Enterprises Special sponsor PlayStation. Cooperation. Computer Graphic Arts Society, SEGA Holdings Co., Ltd., Taito Corporation, Ritsumeikan Center for Game Studies (RCGS), Afrel Co.,Ltd., Intel K.K., KADOKAWA DWANGO CORPORATION, KADOKAWA CORPORATION, CAPCOM CO LTD, KINACO, Konami Digital Entertainment Co.,Ltd., jig.jp co., ltd., Switch Science, Inc, SQUARE ENIX CO., LTD., Museum of Science,Tokyo University of Science, DWANGO Co., Ltd., Niantic, Inc., Japan Game Museum, Nintendo Co., Ltd., The Pokémon Company, Old computer and video games BEEP, Isao Yamasaki. In association with. Ministry of Education, Culture, Sports, Science and Technology, Digital Content Association of Japan, Association of Media in Digital, Japan Online Game Association, Digital Games Research Association Japan (DiGRA JAPAN), TOKYO WATERFRONT AREA RAPID TRANSIT, INC., TOKYO MX (From Game On homepage).

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