This is footage of Unreleased Resident Evil Games that didn't make the cut and where scrapped or revamped. Resident evil 2 (1.5) beta. Resident Evil 2 began development in 1996 shortly after the original game and was originally scheduled for a March 1997 release.. However, as the game was approaching its release date, the developers were dissatisfied with the resulting product. Rather than releasing a game they were unhappy with, the developers took the risk of developing the game again from scratch. This scrapped version of the game was later dubbed Resident Evil 1.5 by Capcom. This prototype version of the game starred Leon S. Kennedy from the finished game and Elza Walker, a prototype of Claire Redfield. Like Claire, Elza was a motorcyclist and college student, with the only difference being her appearance and the fact that Elza had no ties to any established character from the previous game.. Other supporting characters from the released game also appeared in Resident Evil 1.5. For example, Marvin Branagh, a minor character who gets killed off early in Resident Evil 2 played a major role in the prototype, helping Leon and Ada escape. Also, a scenario was planned where Annette Birkin was supposed to be infected with the same G-cells her husband had been.. The settings of the game were also significantly changed, with the police station in the original prototype having a more contemporary design. The station included shutters, which the player would use to defend the station. A "shooting range" also made an appearance, though as enemy AI could venture into the range, its purpose is not known. Though as some material showed the targets moving, it may have been intended to be an unlockable minigame or perhaps a puzzle.. Leon was given an entirely new voice actor in the released version; his damage grunts were recycled to be used by Chris Redfield in the Dual Shock Ver.'s Extreme Battle mode. Ironically , his damage grunts in 1.5 were originally Chris' as place holders from the first Resident Evil. Resident Evil Zero (N64). Zero was first unveiled during the Tokyo Game Show in 2000. The game was originally slated for the Nintendo 64, as it was believed by the developers that the platform's cartridge-based media would be more capable in handling the item dropping and 'partner zapping' systems proposed for the game than the disc-based media used by the PlayStation and Dreamcast, due to the lack of loading times. However, production of the game shifted from the Nintendo 64 to the GameCube as a result of the transition to sixth generation consoles. Since the GameCube made use of a disc-based media, the programmers were forced to rely on clever programming methods to shorten the loading times.. In contrast to other Resident Evil prototypes, which have been known to go through massive changes during production, the story and settings remained mostly unchanged in the released version. Rebecca's original character design featured her wearing a beret instead of the red bandanna she wears in the original game. In the released GameCube version, she uses the same design from the previously released GameCube remake of Resident Evil.. Resident Evil GBC. A Game Boy Color version of Resident Evil was planned for initial release but later canceled by Capcom, citing that the port was of poor quality. Capcom later released a new game in the series for the platform titled Resident Evil Gaiden.. Resident Evil 4 Beta. Officially announced in 2001, Resident Evil 4 underwent a long development period in which several proposed versions of the game were discarded by the developers before the finished product was released in 2005. The first attempt was developed for the PlayStation 2 from 1998 to 2000 after the completion of Resident Evil 2. The project was led by Resident Evil 2 director Hideki Kamiya and "Team Little Devil" from 1998 to 2000.[5] However, in prototype status, the game proved to be a radical departure from the established Resident Evil formula and the survival horror genre in general. Rather than abandon the project entirely, the premise was changed and the game eventually became Devil May Cry.[6]. The development of Resident Evil 4 got its official start in 2001 for the GameCube as part of an exclusivity agreement between Capcom and Nintendo that included Resident Evil 4, a remake of the original Resident Evil and Resident Evil Zero. The first proposed version, dubbed the Fog Version, was unveiled in the Tokyo Game Show in 2002 and had Hiroshi Shibata, the background designer for Resident Evil 3, attached to the project. This version's premise featured Leon infiltrating Umbrella's headquarters in Europe, getting infected by the Progenitor Virus and fighting fog-like creatures. One of the most notable areas shown in this version was a flying airship; however, Capcom scrapped the second beta of Resident Evil 4 quietly and created a new version without any outside announcement..