ASUS Geforce STRIX 1080 vs MSI 1080 Gaming vs PALIT Jetstream vs EVGA ACX 3.0 VS GAINWARD Phoenix

ASUS ROG STRIX GEFORCE GTX 1080 purchase link: ▶. PALIT GEFORCE GTX 1080 JETSREAM purchase link: ▶. EVGA GEFORCE GTX SC 1080 GAMING ACX 3.0 purchase link: ▶. GAINWARD GEFORCE GTX1080 PHOENIX purchase link: ▶. MSI GTX GEFORCE 1080 GAMING X 8GB purchase link: ▶. The fields in the table listed below describe the following:. Model - The marketing name for the processor assigned by Nvidia. |--| Launch - Date of release for the processor. |--| Code name - The internal engineering codename for the processor (typically designated by an NVXY name and later GXY where X is the series number and Y is the schedule of the project for that generation). |--| Fab - Fabrication process. Average feature size of components of the processor. |--| Bus interface - Bus by which the graphics processor is attached to the system (typically an expansion slot, such as PCI, AGP, or PCI-Express). |--| Memory - The amount of graphics memory available to the processor. |--| SM Count - Number of streaming multiprocessors. Core clock - The factory core clock frequency (while some manufacturers adjust clocks lower and higher, this number will always be the reference clocks used by Nvidia). |--| Memory clock - The factory effective memory clock frequency (while some manufacturers adjust clocks lower and higher, this number will always be the reference clocks used by Nvidia). All DDR/GDDR memories operate at half this frequency, except for GDDR5, which operates at one quarter of this frequency. |--| Core config - The layout of the graphics pipeline, in terms of functional units. Over time the number, type, and variety of functional units in the GPU core has changed significantly; before each section in the list there is an explanation as to what functional units are present in each generation of processors. In later models, shaders are integrated into a unified shader architecture, where any one shader can perform any of the functions listed. |--| Fillrate - Maximum theoretical fillrate in textured pixels per second. This number is generally used as a "maximum throughput number" for the GPU and generally, a higher fillrate corresponds to a more powerful (and faster) GPU. |--| Bandwidth - Maximum theoretical bandwidth for the processor at factory clock with factory bus width. GB=10^9 bytes. |--| Bus type - Type of memory bus or buses utilized. |--| Bus width - Maximum bit width of the memory bus or buses utilized. This will always be a factory bus width. |--| API support section. Direct3D - Maximum version of Direct3D fully supported. |--| OpenGL - Maximum version of OpenGL fully supported. |--| Features - Additional features that are not standard as a part of the two graphics libraries. Dimensions, PSU, Vulkan api and every other full cards specs needed. #nvidia #pchardware #graphicscard #review #pc #pcgaming #gaming #1080 #gtx1080 #msi #palit #asus #gainward #evga#gamers #gaming #pc #build. ╔═╦╗╔╦╗╔═╦═╦╦╦╦╗╔═╗. ║╚╣║║║╚╣╚╣╔╣╔╣║╚╣═╣. ╠╗║╚╝║║╠╗║╚╣║║║║║═╣. ╚═╩══╩═╩═╩═╩╝╚╩═╩═╝. ▶ MultiTechnopark channel:.

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