[Live WR] 28'458 on #066 by riolu

Another one driven during my offline time. This one is actually pretty interesting, despite this track being quite a challenge for less experienced players. |--| A "new" strat, which explains the 0.5+ second difference down to the Super Trackmaster time of this track, is one of the key parts here. By having your inside wheels in the water during the first left turn after CP2, you can keep full grip during the whole turn instead of sliding through it. This gives a HUGE speed advantage and allows you to land perfectly smooth on the slope after the jump. |--| Entering the beach again, you want to maintain as much speed as possible and avoid hitting bumps. Sadly, the transition into the finish is a bit stupid since you need to hit it on the far left to minimize air time. Unfortunately, I didn't manage to angle up my car and ended up hitting the transition on the far right instead, which resulted in big air time (and almost jumped over the finish lol). That's the weakest part of this run, could've been a .40 or sub .4 even. The first half was good, even though you can keep even more speed with the water strat, resulting in a further jump after that. |--| I suppose low .3x's are possible here, but it's quite tough. This is footage from TrackMania Turbo (2016 | PC, PS4, Xbox One) by Nadeo/Ubisoft. |--| Buy the game here:.

trackmania video game,   gameplay,   racing game,   pro gamer,   euronics gaming,   ps4,   xbox one