The Witcher 3: Blood and Wine review [SPOILERS]

OK, apparently people can't read. SPOILERS. SPOILERS. SPOILERS. No real plot details given away that aren't already well-known, but you may catch a glimpse of some character names. That's it. If any of the other content in the video surprises you then you've apparently not read any of the reviews as apart from a brief glimpse of name NOTHING IN THIS VIDEO HAS NOT BEEN WRITTEN ABOUT ALREADY. *sigh*. OK, rant over. Apologies for the terrible voice-over; noisy neighbours rendered every attempt at recording it unusable, so I've had to improvise. A transcript is below, and it also has subs. Second, if you can't be bothered to watch, then just go and buy this -- it's well worth it, and will provide you with another 30 hours of Witchery goodness. Finally: ZOMG MASSIVE SPOILERS WTFBBQ. TRANSCRIPT:. Toussaint, Velen's southern neighbour, is a very different place. Gone are the surly dour faces, the greys and browns of the landscape are replaced with verdant greens and brightly coloured flowers, bright blue skies bathe the landscape, and the place has the feel of a fairy-tale about it. The plot, too, is a lighter affair. While it veers into darkness during the main arc it punctataes the serious moments with enough light diversions that Geralt actually seems to be enjoying himself at times -- the world isn't coming to an end, his friends and family aren't threatened by a great evil, and really this is more of an insight into what Witchers do when a megalomaniac isn't hell-bent on seizing power. It's a tale of revenge, of love, and of family, and in the end its a tale that neatly brings the series to a close. I don't want to give the story away, but it's far more satisfying than Hearts of Stone and manages to avoid any moments that felt like they dragged or slowed the pace. There's around 30 hours of gameplay to be had out of it, split fairly evenly between plot and secondary quests, and less of it feels like filler this time around. In addition to the new story there are a host of new monsters to fight, new gear to find, and some new gameplay mechanics, and while some of the creatures are little more than variations on those found in the base game some of the other changes have much more of an impact. First, the UI has been cleaned up and some much needed tweaks have been made. It introduces some new idiosyncracies, but on the whole inventory and gear management is a lot less fiddly. The UI improvements will also be available in a patch for the standalone game even if you've not bought the DLC. On top of that, completing an early secondary quest will open up the new Mutations system. High level characters often felt stagnant -- once you've filled up all your upgrade slots and maxed out your abilities there really wasn't anywhere to go -- and this not only opens up additional slots, it also adds entirely new abilities. They can be costly to acquire -- you'll need a *lot* of Greater Mutagens to unlock the most powerful ones -- but NG+ players will finally be able to actually do something with all the Ability Points they've had lying around. Another new mechanic is the Hanse system; around the map are Bandit strongholds, each with its own boss, and clearing them out provides a new base for allies and reduces general Bandit activity in the area. It proves to be a little underwhelming in practice and they feel more like Abandoned Places with a boss than anything entirely new, but it's still a nice minor addition even if it's not a game-changer. Finally, early in the story Geralt is given a vineyard, and you have the option of renovating and upgrading it. Doing so brings a few benefits including a Vitality boost and extra Stamina for Roach, but like the Hanses it doesn't really have as much impact as one might have hoped and feels a little underveloped. Performance-wise there have also been some improvements; sadly they don't impact on any of the content outside the DLC, but while you're in Toussaint you'll likely gain a 10 to 15% improvement in frame rate, and areas where the game has typically struggled -- particularly dense forests and busy towns -- no longer cause such a performance penalty. PC owners with lower-end cards may be able to knock some of their settings up a notch without suffering, and if the improvements carry over to console versions in the same manner then there's a good chance the game will finally deliver a consistent 30FPS. Like many a good story it's sad to see it end, but it's nice that it ends on a high. This is a worthy addition to the original game, and in some ways manages to surpass it, and I'd give it a massive seal of approval..

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