Bloodbath. Mutation Type: Combat. Cost to Unlock: 2 Greater Red Mutagens / 2 Ability Points. Effect: Gain +5% bonus damage per successful sword attack up to a maximum of +250%. All fatal blows dismember or trigger a finisher. Magic Sensibilities. Mutation Type: Sign. Cost to Unlock: 2 Greater Blue Mutagens / 2 Ability Points. Effect: Sign abilities can now trigger critical hits. Chances of critical are improved with higher sign intensity unleashed. Enemies killed with a sign critical always explode. Deadly Counter. Mutation Type: Combat. Cost to Unlock: 2 Greater Red Mutagens / 2 Ability Points. Effect: Sword attacks deal +25% damage to humans or monsters immune to counters. All enemies susceptible to counters will die instantly when countered with less than 25% health remaining. Piercing Cold. Mutation Type: Sign. Cost to Unlock: 2 Greater Blue Mutagens / 2 Ability Points. Effect: Gain +25% chance of freezing enemy with Aard sign. If enemies are frozen while knocked down, they will shatter and die instantly. If not killed, enemies will sustain bonus damage. Conductors of Magic. Mutation Type: Combat / Sign. Cost to Unlock: 2 Greater Red Mutagens / 2 Ability Points. Effect: Witcher / Unique / Magic swords increase sign damage by 50% of the equipped and drawn sword’s attack value. Toxic Blood. Mutation Type: Alchemy. Cost to Unlock: 2 Greater Green Mutagens / 2 Ability Points. Effect: While Toxicity is at 0%, enemies receive 1.5% damage dealt to Geralt. Euphoria. Mutation Type: Alchemy. Cost to Unlock: 2 Greater Green Mutagens / 2 Ability Points. Effect: Gain +0.75% to sword and sign damage for each of point of Toxicity, up to a maximum bonus of +75%. Mutated Skin. Mutation Type: Combat / Alchemy. Cost to Unlock: 2 Greater Red Mutagens / 2 Ability Points. Effect: Gain -15% damage received for each full Adrenaline Point, up to a maximum of -45% damage. Cat Eyes:. Mutation Type: Combat / Alchemy. Cost to Unlock: 2 Greater Red Mutagens / 2 Ability Points. Effect: Gain +700% bonus to crossbow damage, and critical hit chances are increased to 50% odds. Crossbow bolts stun and knockdown enemies, and enemies with 100% of their health will lose 15% total vitality when hit with a bolt. Adrenaline Rush. Mutation Type: Combat / Sign. Cost to Unlock: 2 Greater Red Mutagens / 2 Ability Points. Effect: +30% sword and sign damage per enemy faced for the first 30 seconds of combat. There is no cap for this bonus. |--| After the effects have worn off, Geralt’s sword and sign damage decrease by -10% per enemy faced for another thirty seconds. This debuff is capped at a -70% decrease in damage. Metamorphosis. Mutation Type: Alchemy / Combat / Signs. Cost to Unlock: Check back soon for more info. |--| Effect: Landing a critical activates a random decoction effect for two minutes. This effect can be stacked to up to three simultaneous decoction effects active at once. This does not increase Toxicity level. Witcher Senses also now allow Geral to see in the dark. Second Life. Mutation Type: Alchemy / Combat / Signs. Cost to Unlock: Check back soon for more info. |--| Effect: At 0% vitality, Geralt regenerates to 100% health and becomes temporarily invulnerable. This effect has a three-minute cooldown..