Well it's been way too long since I uploaded something even though my videos keep piling up, so how about we start doing something about that. First (And only) battle: No super broken stuff. Princess Guard. Ziedrich. Touph Ring. HP Plus x 5 Speed Plus W-Item. The reason there is only one fight here is because the Turks leave you with remarkably few options, they are fast, hit hard and are immune to most statuses this time around. Of course with Aeris, you can always use Coin or a Mime setup to do a No items battle, but that's hardly worth showing. The first goal in this fight is to stay alive, but there's some bad news: Aeris isn't Tifa, and that means Rude will go all out, which is very bad because not only does that mean a lot of extra attacks, his attacks also happen to be the most powerful of the three. But there's also some good news: Aeris is still Aeris, so she has access to her very nice limit breaks. Elena will always open the battle with her grenade throw and we always want to use Great Gospel immediately, mainly because if we don't, the Turks will get a turn before Aeris and the fight is already over. But we also want to use Great Gospel instead of Planet Protector because it fully restores Aeris' HP, this will be important later. First, we now have a pretty good invincibility period so now it's time to attack, first of course it's time for a Spider Web so the Turks don't double turn Aeris, then it's time to start using 8-inch cannons(Which thanks to W-item we now have an infinite supply of) on Reno. Why Reno. Because with 25000 HP he has the lowest of the three. You also have the option to throw M-Tentacles and try to poison Reno, but it's not guaranteed and will cause Elena to start changing her AI, so that's no good. After the invincibility runs out is where it gets scary, there are three angry Turks who deal a bunch of damage and like to critical a lot, and even with Sadness, the extra defense from the Princess Guard and Touph ring, the Ziedrich and Aeris being in the back row she still can't survive much, but thanks to Great Gospel, we at least have full HP now which means we don't have to spend a turn healing. So you want to make sure you are able to immediately act when the invincibility runs out and throw a Light Curtain and a Hero Drink. This protects from physical attacks nicely, if they get a critical it's still game over though and as I said, they like to get a lot of them. What's even worse are their magic attacks however, if Reno uses Turk Light or Rude uses Grand Spark now the battle is over, well, unless they miss of course, but that's not all that likely. In case you're wondering why I'm not using a Lunar Curtain in place of the Hero Dink then, it's simple, it doesn't matter, without at least 2 Hero Drinks the damage reduction is too little for the Lunar Curtain to be useful. If Aeris survives, one of our two next items obviously has to be a healing one and the other one should be a second hero drink, so yes, I made a mistake here. From her on out we just hope Aeris survives until she gets another limit break, which is unlikely because there's a lot of attack combinations that will kill Aeris no matter what, Grand Spark + Turk Light, a critical Electroprod, a critical hit from Rude + Turk light etc. You're basically screwed if they use anything but non-critical physical attacks. When Aeris gets her second Limit, we just pop that and start spamming 8-inch cannons, if Reno still lives after this, we're now guaranteed to use our 4th Hero Drink,(Or two 8-inch cannons in case we're at 4 already) which allows us to use two 8-Inch cannons the following turn to end the battle. To sum it up: a very, VERY luck reliant battle that still needs a solid strategy to work. In case you're wondering why this looks a bit "rough"(My inventory isn't even properly arranged) this was actually one of my first attempts and while it may not look very pretty, I got so extraordinarily lucky that I really didn't feel like re-doing it. So that's how that is..