Following last year’s unexpected heel turn, the WWE 2K series is in dire need of a Daniel Bryan-esque comeback. A severely outdated roster, a meagre selection of match types and a barebones creative suite left fans pining for the glory days of Here Comes The Pain and the original Smackdown Vs Raw. WWE 2K16 might have a few niggles of its own, but it comes together in one of the most rewarding and compelling entries of recent years (while addressing all those issues that made 2K15 such a monumental letdown). Last year’s entry made the tentative transition towards proper simulation, slowly edging away from the imbalanced arcade elements that had typified the series for so long. It felt more like a UFC game than ever, but there was a real potential there for developer Visual Concepts to give Yuke’s age-old systems a much-needed second wind. WWE 2K16 continues that crusade, adding even more systems to manage and consider - that statement might sound damning but these new changes are finally nailing the drama and athleticism of pro wrestling. Reversals, once abundant and easily spammable, are now a limited resource that gradually replenish over time. Coupled with the Stamina system reintroduced last year, matches instantly feel more nuanced. The number of reversal slots also differs between each Superstar - of course ‘Big Match’ John Cena has a full set compared to the likes of poor old Dolph Ziggler and Cesaro, but that’s a realistic representation of how things work in WWE right now, so it’s a smart addition. Adding an economy to your capabilities creates Street Fighter-style bar management that’s endlessly rewarding - you now feel like a proper pro wrestler more than ever, especially if you’re a mid-card crusader taking on a main event heavyweight. More importantly, it demands a change in tactics for different matchups, a requirement that’s largely evaded the series since its inception on PS1. The Chain Wrestling system added in WWE 2K15 and the newly added Working Holds (a similar system that emulates the headlocks and holds used to slow things down in the middle of a match) feel all the more relevant as you balance aggression with a rapidly exhausting body. This channel is full of Tamil game play videos to watch and enjoy please subscribe here.