Danganronpa 2: Goodbye Despair (スーパーダンガンロンパ2 さよなら絶望学園 Sūpā Danganronpa Tsū: Sayonara Zetsubō Gakuen?, lit. Super Danganronpa 2: Goodbye Despair Academy) is a murder mystery visual novel adventure game developed by Spike Chunsoft. It is the second game in the Danganronpa series, following the 2010 video game, Danganronpa: Trigger Happy Havoc. The game was originally released in Japan for the PlayStation Portable on July 26, 2012. A remake of both the game and its predecessor, titled Danganronpa 1・2 Reload, was released for PlayStation Vita in Japan on October 10, 2013. Similar to the previous game, Danganronpa 2 features two main styles of gameplay; School Life, which is split into Daily Life and Deadly Life sections, and the Class Trial. In the Daily Life section, players interact with other characters and progress through the plot. Conversing with characters during 'Free Time' sections earns Hope Fragments, which can be exchanged for skills that can be used in the Class Trial. Performing various interactions increases the player's level, allowing them to equip more skills during trials. Monocoins, earned by finding hidden Monokuma Figures or performing well in trials, can be exchanged for presents that can be given to other characters during Free Time segments, with certain items able to trigger special events. The Class Trial, in which players must determine the identity of a culprit, features the same aspects as the previous game, but with new gameplay elements. Like before, Class Trials are largely formed of Nonstop Debates, in which players must look for weak points in the students' discussion and shoot them with "Truth Bullets" that contradict them. This time around, the yellow-colored 'Argue Spots' are joined by blue-colored 'Agree Spots', which must be shot with a Truth Bullet indicating someone is telling the truth. The Bullet Time Battle from the previous game is now known as Panic Talk Action, featuring largely the same mechanics of using rhythmic timing to break through a student's mental defenses. Controls are revised slightly from the last game, and players must now spell out a phrase in the correct order at the end of the section, rather than firing a specific Truth Bullet. Finally, the Closing Argument, in which players fill out a comic strip depicting the events of a crime, is adjusted so that players select panels from stocks of panels, as opposed to having access to all the pieces at once. |--| Rebuttal Showdowns take place when a student attempts to refute the player's logic. In these sections, players must slash apart their opponent's argument to gain dominance in the conversation and reveal new information, before using a "Truth Blade" to strike through the correct weak point when it appears. Logic Dive is a snowboarding minigame. |--| Danganronpa IF, a short story depicting an alternate storyline for Danganronpa, is also unlocked after clearing the game once. Reviews. Metacritic:.