Games as Lit. 101 - Meaningful Choices Don't Need to Change the Story

An argument that choices can matter even if they don't result in a branching narrative path. Enjoy the series. Support it on Patreon.

multiple endings,   choice in games,   chrono trigger,   dragon age,   the walking dead,   telltale,   life is strange,   mass effect,   video game education,   interactive art,   storytelling,   games as lit,   video games,   literature