The Witcher 3: Blood and Wine glitches

Overall the DLC is excellent -- the new location is gorgeous, the plot is interesting (although the twists are pretty heavily signposted and fail to surprise), it's got some really nice touches and some moments of sheer lunacy (I won't post any spoilers, I'll just say that when you have the choice don't go to the Unseen and instead take the other option), and it's a great way to put the game to rest. On the other hand, it does do some weird things sometimes (although this is a pre-release build, so potentially these issues won't plague the retail versions), mostly relating to the physics engine. * The first glitch is rare, but if you're standing on a physics object and it clips through the world boundary then Geralt enters a weird squatting position, and the only way to cure it is to meditate or fast-travel. It doesn't stop you from *doing* anything, but it is quite distracting. |--| * Ragdoll problems occurred in the base game, but they seem more prevalent in the DLC -- when mobs transition from active objects to ragdolls they'll often revert to the last frame of their active state once the ragdoll comes to rest, resulting in floating corpses in very strange poses. (Starts at 1:37).