It doesn't look like much right now, but all of the movement is based on acceleration forces, rather than moving the RigidBody directly. I wanted this, primarily because it's more of a spacey feel. The camera is jittery, but I'm working on that. There is also an inertial dampener system that slows you down if you're not holding down a directional key or you're not holding shift. It acts separately for each direction, so L/R and U/D movement will be zeroed out even if you're speeding forwards. |--| I feel that this should encourage players to make more tactical and stylish kills as they can rotate and keep moving a specific direction as they aim for a kill. Feel free to ask questions!.