Doom was video gaming's punk moment

This was how it happened for me, and I guess for a lot of people at the time. In 1993 I was working part-time at a game development studio while studying English and Drama at Warwick university. The studio, Big Red Software, was five guys in a small office above a printers in Leamington Spa. We ate, drank and breathed video games. If we weren’t making them, we were playing them. One day, we got Doom working across the office computer network. It meant that we could play together, co-operatively. That was 10am in the morning. We played for 16 hours straight. When I got outside, I saw every garage door as a potential demon entry point..

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