io16
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High Performance Games and VR with FPL Technologies - Google I/O 2016
Games dominate the Play Store, and soon, VR may too. What does it take to produce quality 3D and VR content to create smooth user experiences without overheating the...
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The rules of the games: What app developers can learn from games - Google I/O 2016
Learn the key drivers of engagement and monetization for games, and how to turn these insights into best practices for apps. Get inspired by several case studies fro...
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Developing successful games with Google Play - Google I/O 2016
Google Play Games have been providing tools to engage, retain and monetize players for developers. In this session Ben Frenkel, TI Chang and Duke Kim will (1) presen...