gamedev
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How to develop games: Gamedev tutorials
Welcome to my channel for gamedev tutorials on which I show you how to develop video games using tools like Unity, Blender, ZBrush, Substance Painter or Photoshop. P...
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[Zbrush sculpt] Hearthstone card - Shadowmoon Valley (blockout & sculpt) part 1
Part 1 - Blockout in 3ds max and Zbrush Skulpt. Patr 2 - Retopoly (coming soon). Part 3 - Baking map and texture (coming soon). Concept - Charlène Le Scanff (AKA C...
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Indie Game - Behind the Scenes 24: Environmental Factors
Behind-the-scenes devlog videos of Equilinox, the indie sandbox game that I'm currently developing using OpenGL. Working on biomes, environmental preferences of spec...
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SPEEDPAINT - Final fantasy 6 Ruffy with Commentary
Music Info: I've licensed all my tunes thru Audio Jungle, the opening song is "Master Plan Revealed" from composer Ron Passaro aka takingaction, You can find more of...
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Will Glow the Wisp - Devblog 16 - Non Narrative Game Progression
In this episode i talk about how the Unity input manager, can introduce bugs in your game and how non narrative game progression can be implemented in different game...
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NEW Mobile Game in 2016: Dash Bandit
Go to www.dashbandit.com for info on the game. Released for FREE on App Store and Play Store. Get it now at dashbandit.com. Dash Bandit is an Endless Runner game whe...
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SHOOT! - [Radiated Pre-Alpha Game Dev Time Lapse]
(Give it a chance. Worked really hard on it!). I Hope You Enjoy. And As Always. Like For More. |--| Comment. |--| Share. Lets get to my goal of 1,000 subscribers. |-...
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Banshee Game Engine Preview
This is a preview of the under development Banshee engine. It's a 2d/3d game engine, open source written in modern C++ but supporting C# scripting. It comes with a p...
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Abduction, Virtual Reality Horror Game from RedIronLabs | Greenlight
You wake up in the middle of the night and quickly realize—you’re not alone. Armed with your wits, it’s up to you to make it through your apartment, find the tools y...
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Dive into C++11 - [1] - Arkanoid clone in 160~ lines of code (SFML 2.1)
The intended audience for this tutorial/screencast are people who have some experience with C++ in general. We will analyze the entire code for a primitive version o...
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[Preview] HMG: Shell Game #1
Started some development on a simple shell game. The shell game involves an object hidden under one of many shells. The object's position is revealed to the challeng...